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-
- GEM POLISH
-
- by Peter Donnelly
- and Stuart Gillespie
-
- Copyright (c) 1996 by Peter Donnelly
-
- OVERVIEW
-
- GEM POLISH is an unofficial, unauthorized saved-game editor and general
- utility for Strategic Simulations, Inc.'s wargame Fantasy General(TM).
-
- The program lets you change many game variables including the current
- abilities of all units, friendly and enemy. You can change the
- player-characters' advantages in the middle of a game, adjust the state of
- research, and increase your reserves of gold. You can also sort and browse
- the list of unit types, see full specifications for any unit type, print
- out a complete table of type specs sorted and selected as you like, and
- print a game summary including a complete list of units.
-
- The program does not permit the editing of unit type specifications -- you
- can change individual units, but not basic characteristics of a type. Nor
- does it allow you to alter PBM files.
-
- Only limited range-checking is performed, and there is no guarantee that
- the numbers you put in won't blow up the game. Please, back up your save
- files before experimenting, and read the DISCLAIMER below.
-
- It's best to edit saved games where you have already selected a
- battlefield. If you edit a between-battles file, the enemy units in the
- file will not be those you encounter in your next battle.
-
-
- BENEFITS OF REGISTRATION
-
- This program is being distributed as shareware. If you continue to use it
- beyond a reasonable evaluation period, you are expected to pay for it. The
- price is $12 U.S.
-
- The shareware version of the program has the following limitations:
-
- 1. Does not allow viewing of type specifications. (A sample screen is
- shown.)
-
- 2. Does not print tables of type specifications, or game and unit
- summaries. (Sample printouts are produced.)
-
- 3. Allows substitution of unit type only for the first unit in the list.
-
- See the ordering instructions given when you quit the program. If by any
- chance you are using an illicit registered version and don't see this
- notice, please send a check for $12 to:
-
- Skookum Software
- 1301 Ryan Street
- Victoria BC Canada
- V8T 4Y8
-
-
- INSTALLATION
-
- We recommend copying the EXE file to the SAVES subdirectory of your Fantasy
- General directory. This makes it easy to load a saved game on the command
- line (see below). If you do a lot of switching between FG and GP, you might
- want to put GP.BAT in the main FG directory. See the remarks in that file
- for usage.
-
- The first time you run the program, you will be prompted for the drive and
- name of the directory where FG's unit-type data file can be found. Normally
- you will only have to ensure that the game CD is present, and that the
- correct drive letter appears in the default prompt. However, if you prefer,
- you can first copy MAGEQUP.DAT from the \FG\DAT directory of the CD to your
- hard drive, and enter this new path at the prompt. If you do this, the CD
- does not have to be present in order for Gem Polish to run, and the program
- will load more quickly.
-
-
- LOAD A SAVED GAME
-
- There are two ways to load a saved-game file for editing.
-
- 1. If the current DOS directory is the saved-game directory (the SAVES
- subdirectory of the game directory), you can put a game number on the
- command line, e.g. "GEMPOL 2" to load the game in the second slot of FG's
- saved-game menu (GAME2.SAV). A zero on the command line loads the
- fast-save file, QUICKSAV.SAV.
-
- 2. If no game number is entered on the command line, or the game is not
- found in the current directory, you are presented with a file dialog. You
- can also call up this dialog anytime from the File menu, or by pressing
- Ctrl-O. Note that the game description for any highlighted file in the list
- is given in the blue pane.
-
- The Open File and Save File dialogs always default to the current DOS
- directory. To change the current directory, select File/Change Directory
- from the menu.
-
-
- EDIT GAME VARIABLES
-
- For edit boxes that require numbers, you can get a hint about the allowable
- range by right-clicking on the edit box.
-
- The game description, amount of gold held by each player, and difficulty
- can be edited on the main screen. Click the Characters and Research buttons
- for further game options.
-
- Difficulty
-
- Difficulty can be edited for campaign games only. See page 30 of the game
- manual for an explanation of the settings. The numbers by the option
- buttons are equivalent to those for "custom" settings in the game, with
- higher numbers meaning greater difficulty.
-
- Characters
-
- You can change the name and advantages of either player-character, but not
- the innate abilities of the character chosen by you or the computer at the
- beginning of the game. (Innate abilities are described on page 23 of the
- game manual.) In other words, changing the name of your character from Lord
- Marcas to Archmage Krell doesn't actually put the Archmage in the game.
-
- Research
-
- Since Gem Polish lets you upgrade to any unit type at any time, there's not
- a lot of point in manipulating research. However, we've included this
- feature in case you want to check or adjust the actual figures for your
- research funding, or see how far advanced the enemy is. This feature is
- available only for campaign games.
-
- The Research Funding dialog allows you to change the accumulated gold (not
- percentages) currently dedicated to your research in each category. At the
- end of a battle, if there is enough gold in a category to develop the next
- available grade of unit, that amount is deducted from the funds in the
- category. Research in a category never proceeds at more than one available
- grade per battle, regardless of how much gold you put into it. (We say
- "available grade" because your research may in fact jump two or three
- grades if there are no intermediate types in that category -- e.g.
- mechanized heavy infantry which has no type in grade 1 or 2.)
-
- Shown below each input box is the current grade of unit in that category
- that can be purchased by each of the players.
-
-
- EDIT UNIT VARIABLES
-
- To edit a unit, select the appropriate list of units with the Side option
- buttons. The list shows all units in the file, whether they are dead,
- disbanded, deployed, or in reserve (i.e. active but not deployed). You may
- even see some dead units in the list that never existed in the game. Dead
- units are shown in blue text.
-
- Click on the unit you want to change. Type the desired values in
- the input boxes and set the buttons and check box as you like. If any of
- the numerical values are not within the allowed range, you will be warned
- when you attempt to either tab out of the input box, select a different
- unit, or save the game. (Again, you can see the allowed range by
- right-clicking.)
-
- Type
-
- The unit type is shown with a symbol representing the class to which it
- belongs. For a key to these symbols, see the option buttons in the Unit
- Types dialog.
-
- To change a unit's basic type, select the unit in the list and click the
- Type button, or double-click on the unit name in the list. The Unit Types
- dialog opens. Find the desired type and click the Insert button or press
- the Ins key. Note that the name of the selected unit is displayed under the
- Insert button, so that you can be sure of which unit you are changing.
-
- When you change a unit's type, the name changes to reflect the change,
- unless you have given the unit a custom name either in the game or by
- making a change in the Name field within Gem Polish.
-
- The designation "Regular", "Hero", or "Volunteer" indicates what kind of
- unit FG expects to find in this position in the list. This designation
- cannot be changed. If you assign a hero to a slot occupied by a regular
- unit, or vice versa, FG may exhibit some odd behaviour, such as incorrectly
- allowing or not allowing upgrades. Also, volunteers remain volunteers no
- matter what unit types you assign to them: they are still unable to use
- magical items, and they will leave your army at the end of a continental
- campaign.
-
- Morale
-
- The value shown in the morale edit box may not agree with the value shown
- for the unit within the game. This is because the basic morale may be
- adjusted at runtime by factors such as an adjacent hero or a character's
- charisma advantage (or disadvantage -- Krell's units deduct 20, though this
- is not documented).
-
- Status
-
- If you change a unit's status to "Deployed" or "Reserve", the unit's wounds
- and dead are automatically set to zero, and its morale to 100. (You can
- quickly bring any unit back to full strength just by clicking on
- "Deployed", even if the unit is already deployed.)
-
- If you revive a dead unit, you may want to place it into the reserve, and
- then deploy it in the game, rather than directly deploying it in Gem
- Polish. The program does not check to see whether a unit is being
- deployed on a vacant hex.
-
-
- UNIT TYPES DIALOG
-
- You can open the Unit Types dialog from the main menu or by pressing Ctrl-B,
- whether or not a saved-game file is open. The dialog also appears when you
- click the Type button on the main editing screen.
-
- This dialog shows a list of all available unit types within the selected
- class or all classes. If you open the dialog from the main menu
- (File/Browse Unit Types) or with Ctrl-B, all classes are shown. If you open
- the dialog with the Type button or by double-clicking on the unit list,
- only types of the same class as the selected unit are shown. You can change
- the class shown, or reset to all classes, as well as changing the sort
- order, by selecting different option buttons.
-
- The Specs button brings up another dialog showing specifications for the
- selected unit type. Double-clicking on a type in the list also brings up
- this dialog. In the Specifications dialog, attack values are shown with (*)
- if magical and (#) if mechanical; otherwise they are physical.
-
- The Search button allows you to search the list for any string of
- characters (not necessarily a whole word). The search is not
- case-sensitive. The next match after the selected item is found, and the
- selection highlight is moved to that item. If no match is found, the search
- continues at the beginning of the list.
-
- The Insert button changes the type of the unit selected on the editing
- screen. If no file is loaded, this button is not available.
-
- The Print button prints out a table of specifications for all the unit
- types currently displayed in the list, and in the same sort order. See
- Selecting Printer Output, below, for instructions on how to change the
- default output.
-
- The printout is in much the same format as the "Unit Class Tables" starting
- on p. 64 of the Fantasy General manual. In order to keep the tables within
- the width allowed by most printers, five columns are not included: special
- abilities, spells, and ownership. A two-letter code identifies the unit
- class, and as on screen, (*) and (#) signify magical and mechanical attack
- values respectively. See p. 63 of the FG manual for a key to other
- abbreviations.
-
-
- ASSIGN MAGIC ITEM
-
- To assign an item to a unit, select the unit and then click Item. Highlight
- the desired item in the list, and click Assign. Note that the name of the
- currently selected unit appears beside the Assign button.
-
- To take an item away from a unit, select "(None)" from the list.
-
- The same restrictions apply as in the game: you cannot assign a magic item
- to a siege engine or a volunteer.
-
-
- PRINT GAME
-
- The File/Print... menu item prints out a summary of the game and a complete
- list of active units (i.e. those deployed or in reserve, but not dead ones)
- with information about each one.
-
-
- SELECTING PRINTER OUTPUT
-
- When you print a game or unit type table, a dialog appears asking you to
- set the output device or file. By default the output device is PRN, i.e.
- the standard printer. If you prefer to print to a file, type in a valid DOS
- filename. Files can be imported into a word processor for custom printing;
- use a fixed-width font such as Courier so that the columns line up.
-
-
- TURBO VISION INTERFACE
-
- All operations can be performed without the mouse. You can navigate quickly
- in dialog boxes by pressing Alt plus the highlighted key in the various
- labels and buttons; if there's no cursor in an input box, the Alt is not
- necessary. Tab and Shift-Tab also take you from field to field. Cancel
- dialogs with Esc.
-
- When using the mouse, you can highlight existing text for "first-
- keystroke-deletes" mode by either double-clicking on the field itself or
- single-clicking on its label.
-
-
- DISCLAIMER
-
- THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER
- EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
- TO THE QUALITY AND PERFORMANCE OF THE PRODUCT IS WITH YOU. SHOULD THE
- PRODUCT PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
- REPAIR OR CORRECTION.
-
- IN NO EVENT WILL PETER DONNELLY, STUART GILLESPIE, OR SKOOKUM SOFTWARE BE
- LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
- CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
- PRODUCT (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED
- INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE
- PRODUCT TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
- PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
-
-
-